Inspire students to find out how they can make a difference to a young person's life, and how money raised through Sport Relief is spent to care for vulnerable people living in the favelas of Brazil.
What you need:
With students, read the extract of Jessica's story to learn about her life in a favela in Brazil (not the part about Passage House). In small groups, tell the students that in this exercise, they have the power to spend the money they've raised or may raise for Sport Relief. Using any amount, but we suggest £500, ask students how the money could best be spent to help Jessica improve her life in Brazil.
Use the examples from the 'Money Buys' PDF to help them make their decisions. Groups can then have a class discussion to compare what they have chosen to spend the money on and why.
Complete the activity by watching Jessica's film and learn about the project Passage House which Jessica now attends, thanks to the money raised through Sport Relief.
Students look at Martin's story and are inspired to create their own mural.
What you need:
Students watch Martin's story and highlight the different murals that were evident in the film. Murals can be seen on walls throughout Northern Ireland; often promoting political beliefs. In the past they were regularly used negatively and segregated people. Not all murals in Northern Ireland are political; murals representing peace are becoming increasing popular with school groups.
Either in groups or individually, ask your students to design their own mural, using imagery to a positive effect, i.e. anti-drugs, litter, helping the environment. You may want to ask them to each create a small piece of a large mural that can then be displayed in the classroom.
Students can make a journal or scrapbook of their lives, using photos or making a short film, imagining they are describing their life to a young person, like Jessica, who lives in Brazil.
What you need:
Students either watch Jessica's film online or on the Schools' DVD, or look at Jessica's PowerPoint.
Encourage students to consider the following questions when watching the film or looking at the PowerPoint photos:
As a response to Jessica's story, students create their own story in film or photos, and imagine that a young person in Brazil is going to see them. Students can use the above questions as guidelines to film or take colour photos of different parts of their life and put them together in a scrapbook or journal.
The films or photos students take can be of objects, places, other people, or themselves.
Inspire students to invent a board game based on Jessica or Martin's stories. This can be a project they work on, in the week building up to the Sport Relief weekend.
What you need:
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OR:
Students watch either Jessica or Martin's film online or on DVD. As a response, students will create a board game based on one of the stories.
Ask students to think about rules or themes that are common in board games and to think of their own ideas. Write answers on the board. Here is a suggested list:
Hand out the story PDF of either Jessica or Martin's story to groups, asking them to highlight parts of the story they want to use in their game. Students can design the game and write the rules. This activity could be part of a longer project, where students actually make the game for other students to play.
For inspiration, students can go to sportrelief.com/kids where they can play 'Favela Kid' which is based favelas in Brazil.
Get students set for Sport Relief 2008 with this fun and interactive quiz. Students can even organise their own quiz to raise money for Sport Relief!
Students get into teams, or you can play as a whole class. There are 5 rounds to this quiz, so you can either play it all at once, or stagger each round across a number of lessons.
If you are using the Interactive Whiteboard version, download it on to your desktop and open it from there. Download the vote cards (PDF’s) and print some for each team. Go through each question, asking each team or the class for their answer. Each team holds up a voting card to show which answer they have chosen (either A, B or C). Click on A, B or C (depending on which answers have been chosen) where the answers will show up on the screen. Each team (or the class) needs to keep track of how many questions they get right. The team with the most points at the end, wins!
For the PDF version, read each question aloud, allowing for each team or the class to hold their voting cards to show which answer they have chosen (download the vote cards PDF and print as many as necessary). Then turn to the back pages of the Sports Quiz PDF sheet for the answers. Each team or the class needs to keep track of how many questions they get right. The team with the most points at the end, wins!